TIEA219 Game Design (5 cr)

Study level:
Intermediate studies
Grading scale:
0-5
Language:
Finnish
Responsible organisation:
Faculty of Information Technology
Curriculum periods:
2024-2025, 2025-2026, 2026-2027, 2027-2028

Description

The course introduces students to various aspects of game design, such as game mechanics, player experience, level design, and game narrative. It covers an introduction to game design and collaborative development of game concepts, considering gameplay, technical, artistic, and commercial perspectives.

Learning outcomes

Kurssin käytyään opiskelija
- tuntee erilaisia pelisuunnittelun metodeja
- osaa soveltaa pelisuunnittelun metodeja aitoihin suunnittelutehtäviin

Recommended prerequisites

Study materials

Will be given in the course. 

Literature

  • Adams, Ernest, Fundamentals of Game Design
  • Schell, Jesse, The Art of Game Desing: A Book of Lenses
  • Fullerton, Tracy, Game Design Workshop
  • Totten, Christopher W., Architectural Approach to Level Design
  • Swink, Steve, Game Feel

Completion methods

Method 1

Time of teaching:
Period 2
Select all marked parts
Parts of the completion methods
x

Teaching (5 cr)

Type:
Participation in teaching
Grading scale:
0-5
Language:
Finnish

Teaching