TIEA219 Game Design (5 cr)
Study level:
Intermediate studies
Grading scale:
0-5
Language:
Finnish
Responsible organisation:
Faculty of Information Technology
Curriculum periods:
2024-2025, 2025-2026, 2026-2027, 2027-2028
Description
The course introduces students to various aspects of game design, such as game mechanics, player experience, level design, and game narrative. It covers an introduction to game design and collaborative development of game concepts, considering gameplay, technical, artistic, and commercial perspectives.
Learning outcomes
Kurssin käytyään opiskelija
- tuntee erilaisia pelisuunnittelun metodeja
- osaa soveltaa pelisuunnittelun metodeja aitoihin suunnittelutehtäviin
- tuntee erilaisia pelisuunnittelun metodeja
- osaa soveltaa pelisuunnittelun metodeja aitoihin suunnittelutehtäviin
Recommended prerequisites
- Prerequisite group 1
- HTKA112 Magic of the Game - Perspectives to Digital Games (5 cr)Not published for this curriculum period
- Prerequisite group 2
OR
Study materials
Will be given in the course.
Literature
- Adams, Ernest, Fundamentals of Game Design
- Schell, Jesse, The Art of Game Desing: A Book of Lenses
- Fullerton, Tracy, Game Design Workshop
- Totten, Christopher W., Architectural Approach to Level Design
- Swink, Steve, Game Feel
Completion methods
Method 1
Time of teaching:
Period 2
Select all marked parts
Parts of the completion methods
x
Teaching (5 cr)
Type:
Participation in teaching
Grading scale:
0-5
Language:
Finnish