EKIA3002 Digital Games and Language Learning (5 cr)
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Description
This course explores how different aspects of games and gaming can be utilized in language learning and teaching. It presents a theoretical framework for discussing research in this area and introduces perspectives for applying knowledge of games in designing materials and lesson plans.
Learning outcomes
After completing this course the student will be able to
show an understanding of the main directions of research and practice focusing on digital games and technology-enhanced language learning and teaching,
analyze how features of game design, play activity, gaming discourses and communities may influence learning,
compare and evaluate specific games and their potential for classroom use, and
demonstrate ability to apply principles of game-informed learning and teaching to meet specific language learning objectives.
Compulsory prerequisites
- Prerequisite group 1
Recommended prerequisites
- Prerequisite group 1
- EKIA315 Current Issues in Teaching English (5 cr)Not published for this curriculum period
- EKIA3010 English Learning and Teaching (5 cr)
- Prerequisite group 2
Literature
- Reinhardt, J. (2018). Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice. Cham: Palgrave Mcmillan.