{"componentChunkName":"component---src-templates-course-unit-page-tsx","path":"/en/courseunit/gams1505/","result":{"data":{"translations":{"edges":[{"node":{"context":{"locale":"fi","code":"GAMS1505","title":"Music and Sound in Gameplay"},"path":"/fi/opintojakso/gams1505/"}},{"node":{"context":{"locale":"en","code":"GAMS1505","title":"Music and Sound in Gameplay"},"path":"/en/courseunit/gams1505/"}}]},"SISU":{"courseUnit":[{"id":"otm-c25d7be9-971c-412a-92b1-e18de0627850","code":"GAMS1505","name":{"en":"Music and Sound in Gameplay","fi":"Music and Sound in Gameplay"},"credits":{"max":5,"min":5},"studyLevel":{"name":{"en":"Advanced studies","fi":"Syventävät opinnot","sv":"Fördjupade studier"}},"possibleAttainmentLanguages":[{"name":{"en":"English","fi":"englanti","sv":"engelska"}},{"name":{"en":"Finnish","fi":"suomi","sv":"finska"}}],"responsibleOrganisations":[{"id":"jy-ORG-71","name":{"en":"Department of Music, Art and Culture Studies","fi":"Musiikin, taiteen ja kulttuurin tutkimuksen laitos"}}],"coordinatingOrganisations":[],"curriculumPeriods":[{"abbreviation":{"en":"2026-2027","fi":"2026-2027"}},{"abbreviation":{"en":"2027-2028","fi":"2027-2028"}}],"gradeScaleId":"sis-0-5","outcomes":{"en":"<p>On completion of this course the student</p><p>● knows the main trends of the history of game music and sound</p><p>● recognizes roles and meanings sound and music have in game interaction and narration</p><p>● knows the main theoretical issues and paradigms around game audio, and can apply them in practice</p><p>● is able to formulate research questions suitable for the area</p>","fi":"<p>On completion of this course the student</p><p>● knows the main trends of the history of game music and sound</p><p>● recognizes roles and meanings sound and music have in game interaction and narration</p><p>● knows the main theoretical issues and paradigms around game audio, and can apply them in practice</p><p>● is able to formulate research questions suitable for the area</p>"},"tweetText":null,"content":{"en":"<p>The course introduces psychological and cultural perspectives to sound and music as experienced in gameplay.</p>","fi":"<p>The course introduces psychological and cultural perspectives to sound and music as experienced in gameplay.</p>"},"additional":{"en":"<p>Offered intermittently</p>","fi":"<p>Offered intermittently</p>"},"prerequisites":null,"compulsoryFormalPrerequisites":[],"recommendedFormalPrerequisites":[],"literature":[],"learningMaterial":{"en":"<p>● Collins: Playing with Sound, A Theory of Interacting with Sound and Music in Video Games. 2013.</p><p>● Grimshaw &amp; Garner: Sonic Virtuality: Sound as Emergent Perception. 2015.</p><p>● Summers: Understanding Video Game Music. 2016.</p><p>● Gibbons &amp; Grimshaw: The Oxford Handbook of Video Game Music and Sound. 2024.</p><p>● Fritsch &amp; Summers: The Cambridge Companion to Video Game Music. 2021.</p>","fi":"<p>● Collins: Playing with Sound, A Theory of Interacting with Sound and Music in Video Games. 2013.</p><p>● Grimshaw &amp; Garner: Sonic Virtuality: Sound as Emergent Perception. 2015.</p><p>● Summers: Understanding Video Game Music. 2016.</p><p>● Gibbons &amp; Grimshaw: The Oxford Handbook of Video Game Music and Sound. 2024.</p><p>● Fritsch &amp; Summers: The Cambridge Companion to Video Game Music. 2021.</p><ul></ul>"},"completionMethods":[{"localId":"5624878a-9ec0-4b4a-b9ff-7f3c9d946c64","evaluationCriteria":{"fi":"Passing the course requires completion of all required assignments in line with stated learning outcomes. 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