GAMS1505 Music and Sound in Gameplay (5 cr)

Study level:
Advanced studies
Grading scale:
0-5
Language:
English, Finnish
Responsible organisation:
Department of Music, Art and Culture Studies
Curriculum periods:
2026-2027, 2027-2028

Description

The course introduces psychological and cultural perspectives to sound and music as experienced in gameplay.

Learning outcomes

On completion of this course the student

● knows the main trends of the history of game music and sound

● recognizes roles and meanings sound and music have in game interaction and narration

● knows the main theoretical issues and paradigms around game audio, and can apply them in practice

● is able to formulate research questions suitable for the area

Additional information

Offered intermittently

Study materials

● Collins: Playing with Sound, A Theory of Interacting with Sound and Music in Video Games. 2013.

● Grimshaw & Garner: Sonic Virtuality: Sound as Emergent Perception. 2015.

● Summers: Understanding Video Game Music. 2016.

● Gibbons & Grimshaw: The Oxford Handbook of Video Game Music and Sound. 2024.

● Fritsch & Summers: The Cambridge Companion to Video Game Music. 2021.

Completion methods

Method 1

Evaluation criteria:
Passing the course requires completion of all required assignments in line with stated learning outcomes. An 80% attendance requirement is applied. Grade-specific assessment criteria are introduced in the course.
Select all marked parts
Parts of the completion methods
x

Participation in teaching (5 cr)

Type:
Participation in teaching
Grading scale:
0-5
Language:
English, Finnish
No published teaching