GAMS1502 Games and Cultural Heritage (5 cr)
Study level:
Advanced studies
Grading scale:
0-5
Language:
English, Finnish
Responsible organisation:
Department of Music, Art and Culture Studies
Curriculum periods:
2026-2027, 2027-2028
Description
This course gives on overview of how games are optimized to appeal to players and make them maximize time spent with the game. A driving force behind online game design, game analytics also provides important insight into the basic game elements and player experiences. The tools developed for game analytics are described and emphasizing their value for game research.
Learning outcomes
On completion of this course the student
● is familiar with major academic and professional discussions related to games and cultural heritage
● understands issues related to the preservation of games and game history
● understands how games and play can be used to engage with the past
Study materials
- Mochocki, M. (2021). Heritage Sites and Video Games: Questions of Authenticity and Immersion. Games and Culture, 16(8), 951-977. https://doi.org/10.1177/15554120211005369
Completion methods
Method 1
Evaluation criteria:
Passing the course requires completion of all required assignments in line with stated learning outcomes. An 80% attendance requirement is applied.
Select all marked parts
Parts of the completion methods
x
Participation in teaching (5 cr)
Type:
Participation in teaching
Grading scale:
0-5
Language:
English, Finnish