GAMS1101 Theory and Research of Games (5 cr)

Study level:
Advanced studies
Grading scale:
0-5
Language:
English, Finnish
Responsible organisation:
Department of Music, Art and Culture Studies
Curriculum periods:
2026-2027, 2027-2028

Description

The aim of this course is to introduce and critically discuss the main research orientations in game studies. Special emphasis is placed on the latest digital research methods and infrastructures

Learning outcomes

Learning Outcomes

On completion of this course the student will be able to

● identify major research directions in games studies

● critically discuss the fundamental principles and topics in game studies from an interdisciplinary perspective

● perceive different cultural perspectives and values and appreciate cultural diversity related to games and play

● analyse different game types, and different players and play practices

● contribute to game production and design processes with research-based understanding

Study materials

Egenfeldt-Nielsen, S. H. (2016). Understanding video games: The essential introduction (3rd ed.). New York, NY: Routledge.

+ additional reading specified during the course

Completion methods

Method 1

Evaluation criteria:
Passing the course requires completion of all required assignments in line with stated learning outcomes. An 80% attendance requirement is applied.
Select all marked parts
Parts of the completion methods
x

Participation in teaching (5 cr)

Type:
Participation in teaching
Grading scale:
0-5
Language:
English, Finnish
No published teaching