TJTS5907 Laddering Interview Technique and Analysis (2–3 cr)
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Description
This course introduces the Laddering interview technique, an advanced qualitative approach to understanding complex system user behaviors and insights. Bridging theory with practical application, the course equips students with the skills to conduct in-depth interviews and thematic analyses, essential for unraveling intricate data narratives. The course comprises interactive sessions, a practical laddering clinic for hands-on experience, and a coding and analysis workshop. Combining theoretical knowledge and practical implementation, it prepares students to effectively collect and interpret qualitative data, invaluable for understanding value co-creation in information systems and digital services research and beyond.
Learning outcomes
Additional information
Meeting 1: Laddering Interview Method - Theory and Practice
• Introduction to the Laddering interview technique.• Overview of the theoretical background.• Discussion of practical aspects and implementation in research.Readings:1. “Laddering Theory, Method, Analysis, and Interpretation” (Reynolds & Gutman, 1988)2. “Micro-Level Mechanisms to Support Value Co-Creation for Design of Digital Services” (Tuunanen, Lumivalo, Vartiainen, Zhang & Myers, 2023).Meeting 2: Laddering Clinic
• Preparation for conducting a Laddering interview.• Guidance on either individual or pair work for the practical exercise.• This session is designed to prepare students for the practical application of the Laddering technique, linked to a research project within the IT faculty.Readings:3. “Population targeted requirements acquisition” (Tuunanen & Peffers, 2018).4. “When Value Co-creation Turns to Co-Destruction: Users' Experiences of Augmented Reality Mobile Games” (Lintula, Tuunanen, Salo & Myers, 2018).Detailed instructions regarding each deliverable can be found on the Moodle course site.
• Practice interview assignment;• Project interview assignment;• Coding workshop deliverable; and• Thematic analysis workshop deliverable.Study materials
Reference List:
1. Reynolds, T., & Gutman, J. (1988). Laddering Theory, Method, Analysis, and Interpretation. Journal of Advertising Research, 28(1), 11-31.
2. Tuunanen, T., Lumivalo, J., Vartiainen, T., Zhang, Y., & Myers, M. D. (2023). Micro-Level Mechanisms to Support Value Co-Creation for Design of Digital Services. Journal of Service Research, Online First.
3. Tuunanen, T., & Peffers, K. (2018). Population targeted requirements acquisition. European Journal of Information Systems, 27(6), 686-711.
4. Lintula, J., Tuunanen, T., Salo, M., & Myers, M. D. (2018). When Value Co-creation Turns to Co-Destruction: Users' Experiences of Augmented Reality Mobile Games. In International Conference on Information Systems. Association for Information Systems (AIS).
5a. Tuunanen, T., Salo, M., & Li, F. (2023). Modular Service Design of Information Technology-Enabled Services. Journal of Service Research, 26(2), 270-282.
5b. Tuunanen, T. (2021.) ”Digitaalisista palveluista kyberfyysisten palveluiden muotoiluun” in Muotoilun avaimet älykkääseen teollisuuteen ja liiketoiminnan ketterään kehittämiseen, Miettinen, S. (ed.), Teknologiateollisuus ry.
6. Tuunanen, T., & Kuo, I. T. (2015). The effect of culture on requirements: a value-based view of prioritization. European Journal of Information Systems, 24, 295-313.
7. Peffers, K., Gengler, C. E., & Tuunanen, T. (2003). Extending Critical Success Factors Methodology to Facilitate Broadly Participative Information Systems Planning. Journal of Management Information Systems, 20(1), 51-85.
8. Tuunanen, T., Peffers, K., & Gengler, C. (2008). Wide audience requirements engineering (WARE): a practical method and case study. All Sprouts Content. 83. https://aisel.aisnet.org/sprouts_all/83