EKIA3002 Digital Games and Language Learning (5 cr)

Study level:
Intermediate studies
Grading scale:
0-5
Language:
English
Responsible organisation:
Department of Language and Communication Studies
Coordinating organisation:
Open University, Department of Language and Communication Studies
Curriculum periods:
2020-2021, 2021-2022, 2022-2023, 2023-2024

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This course discusses the potential of digital games for language learning and teaching from both research-oriented and practical perspectives.

Description

Content

This course explores how different aspects of games and gaming can be utilized in language learning and teaching. It presents a theoretical framework for discussing research in this area and introduces perspectives for applying knowledge of games in designing materials and lesson plans.

Completion methods

Contact teaching OR independent study

Assessment details

Active participation and completion of all assignments is required for completing the course. Assessment criteria are available in Moodle.

Learning outcomes

After completing this course the student will be able to

  • show an understanding of the main directions of research and practice focusing on digital games and technology-enhanced language learning and teaching
  • discuss different aspects that influence the potential of games for learning, including features of game design, play activity, gaming discourses and communities
  • analyse and compare specific games and their potential for classroom use
  • demonstrate how selected games may be used to meet specific language learning objectives

Additional information

Attendance requirement in contact teaching: 80%

Description of prerequisites

Basic studies in English. 

Recommended prerequisites: 

EKIA3010 Teaching English today OR EKIA315 Current Issues in Teaching English

KOPP1000 Kohti kielenopettajuutta 

KOPA1000 Johdatus kielen oppimisen ja opettamisen tutkimukseen.

Study materials

Further reading materials will be specified on the course. In the independent study method, additional materials will be provided in Moodle.

Literature

  • Reinhardt, J. (2018). Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice. Cham: Palgrave Mcmillan.

Completion methods

Method 1

Description:
Attendance requirement: 80%
Evaluation criteria:
Active participation and completion of all assignments is required for completing the course. Assessment criteria are available in Moodle.
Select all marked parts

Method 2

Description:
Independent study
Evaluation criteria:
Reading tasks, written assignments and course project.
Select all marked parts
Parts of the completion methods
x

Teaching (5 cr)

Type:
Participation in teaching
Grading scale:
0-5
Evaluation criteria:
Active participation and completion of all assignments is required for completing the course. Assessment criteria are available in Moodle.
Language:
English
Study methods:

Contact teaching

Study materials:
Further reading materials will be specified on thecourse.
Literature:
  • Reinhardt, J. (2018). Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice. Cham: Palgrave Mcmillan.
No published teaching
x

Independent study (5 cr)

Type:
Independent study
Grading scale:
0-5
Evaluation criteria:
Reading tasks, written assignments and course project.
Language:
English
Study methods:

Independent study

Study materials:
Additional materials provided in Moodle.
Literature:
  • Reinhardt, J. (2018). Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice. Cham: Palgrave Mcmillan.

Teaching