KOGS401 Central Issues of Cognitive Science (3 cr)
Study level:
Advanced studies
Grading scale:
0-5
Language:
English
Responsible organisation:
Faculty of Information Technology
Curriculum periods:
2017-2018, 2018-2019, 2019-2020
Description
Sisältö
Kurssilla käydään läpi kognitiotieteen keskeisiä käsitteitä ja kysymyksenasetteluja.
Suoritustavat
Esseesuoritus. 5-10 sivun teksti kognitiotieteellisestä kysymyksestä pohjautuen kurssikirjaan ja vähintään kahteen samaa aihealuetta käsittelevään artikkeliin. Essee on johdonmukainen teksti (12pt Times New Roman, rv 1,5), jossa opiskelija luonnehtii käytettyjä lähteitä, referoi niiden pääajatukset kriittisesti ja esittää jäsennellysti omat huomionsa. Esseessä käytetään lähdeviitteitä ja se sisältää kirjallisuusluettelon. Valmiit tekstit lähetetään Tuomo Kujalan arvioitavaksi (tuomo.kujala@jyu.fi).
TAI jokin muu opetusohjelmassa vahvistettava suoritusmuoto.
Learning outcomes
Kurssin jälkeen opiskelijalla on valmiudet hyödyntää kognitiotieteellisiä käsitteitä ja teorioita tulevissa kognitiotieteen opinnoissa.
Study materials
Thagard, P. (2005). Mind: Introduction to Cognitive Science. 2nd ed. Massachusetts, MA: MIT Press. TAI Frankish, K. , Ramsey, W. (2012). The Cambridge Handbook of Cognitive Science. New York, NY: Cambridge University Press. Artikkelit (saatavilla vapaasti yliopiston verkosta):
Norman D. A. 1986 Cognitive Engineering. in D. A. Norman and S. W. Draper, eds., User Centered System Design: New Perspectives on Human-Computer Interaction, Lawrence Erlbaum Associates,Hillsdale, N.J., 31-61, 1986.
Carroll J. M. 1997. Human-Computer Interaction: Psychology as a Science of Design. Annu. Rev. Psychol., 48, 61-83.
Chandrasekaran B., Josephson J. R., Benjamins V. R. 1999. What Are Ontologies, And Why Do We Need Them? IEEE Intelligent Systems, Jan/Feb, 20-26.
Dennett D. C. 1984. Cognitive Wheels: The Frame Problem of AI. In C. Hookway (Ed.), Minds, machines and evolution (pp. 129-151). Cambridge: Cambridge University Press.
Gero J. S. 1990. Design Prototypes: A Knowledge Representation Schema for Design. AI Magazine, 11(4): 26-36.
Saariluoma P., Hautamäki A., Väyrynen S., Pärttö M., Kannisto E. 2011. Microinnovations among the Paradigms of Innovation Research – What are the Common Ground Issues. Global Journal of Computer Science and Technology, 11(12), 12-23.
Searle J. R. 1990. Is the Brain's Mind a Computer Program? Scientific American, January, 26-31.
Anderson, J. R., Bothell, D., Byrne, M. D., Douglass, S., Lebiere, C., & Qin, Y . (2004). An integrated theory of the mind. Psychological Review 111, (4). 1036-1060.
Law E. L-C., Roto V., Hassenzahl M., Vermeeren A. P. O. S., Kort J. 2009 Understanding, Scoping and Defining User eXperience: A Survey Approach. Proceedings of Human Factors in Computing Systems, CHI’09, 719- 728.
Baddeley A. D., Hitch G. 1974. Working Memory. In G.H. Bower (Ed.), The psychology of learning and motivation: Advances in research and theory (Vol. 8, pp. 47–89). New York: Academic Press.
Ericsson K. A., Kintsch W. 1994. Long-Term Working Memory. University of Colorado, Boulder, Institute of Cognitive Science, ICS Technical Report #94-01.
Miller G. A. 1994. The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information. Psychological Review, 101(2), 343-352. (Originally published in 1955.)
Ericsson K. A., Simon H. A. 1980. Verbal Reports as Data. Psychological Review, 87(3), 215-251.
Newell A., Simon H. A. 1961. Computer Simulation of Human Thinking. Science, 134(3495), 2011-2017.
TAI jokin muu opetusohjelmassa vahvistettava oppimateriaali.
Norman D. A. 1986 Cognitive Engineering. in D. A. Norman and S. W. Draper, eds., User Centered System Design: New Perspectives on Human-Computer Interaction, Lawrence Erlbaum Associates,Hillsdale, N.J., 31-61, 1986.
Carroll J. M. 1997. Human-Computer Interaction: Psychology as a Science of Design. Annu. Rev. Psychol., 48, 61-83.
Chandrasekaran B., Josephson J. R., Benjamins V. R. 1999. What Are Ontologies, And Why Do We Need Them? IEEE Intelligent Systems, Jan/Feb, 20-26.
Dennett D. C. 1984. Cognitive Wheels: The Frame Problem of AI. In C. Hookway (Ed.), Minds, machines and evolution (pp. 129-151). Cambridge: Cambridge University Press.
Gero J. S. 1990. Design Prototypes: A Knowledge Representation Schema for Design. AI Magazine, 11(4): 26-36.
Saariluoma P., Hautamäki A., Väyrynen S., Pärttö M., Kannisto E. 2011. Microinnovations among the Paradigms of Innovation Research – What are the Common Ground Issues. Global Journal of Computer Science and Technology, 11(12), 12-23.
Searle J. R. 1990. Is the Brain's Mind a Computer Program? Scientific American, January, 26-31.
Anderson, J. R., Bothell, D., Byrne, M. D., Douglass, S., Lebiere, C., & Qin, Y . (2004). An integrated theory of the mind. Psychological Review 111, (4). 1036-1060.
Law E. L-C., Roto V., Hassenzahl M., Vermeeren A. P. O. S., Kort J. 2009 Understanding, Scoping and Defining User eXperience: A Survey Approach. Proceedings of Human Factors in Computing Systems, CHI’09, 719- 728.
Baddeley A. D., Hitch G. 1974. Working Memory. In G.H. Bower (Ed.), The psychology of learning and motivation: Advances in research and theory (Vol. 8, pp. 47–89). New York: Academic Press.
Ericsson K. A., Kintsch W. 1994. Long-Term Working Memory. University of Colorado, Boulder, Institute of Cognitive Science, ICS Technical Report #94-01.
Miller G. A. 1994. The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information. Psychological Review, 101(2), 343-352. (Originally published in 1955.)
Ericsson K. A., Simon H. A. 1980. Verbal Reports as Data. Psychological Review, 87(3), 215-251.
Newell A., Simon H. A. 1961. Computer Simulation of Human Thinking. Science, 134(3495), 2011-2017.
TAI jokin muu opetusohjelmassa vahvistettava oppimateriaali.
Completion methods
Method 1
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Parts of the completion methods
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Unpublished assessment item