KOGP111 Cognitive Science, Human and Technology (3 cr)
Study level:
Basic studies
Grading scale:
0-5
Language:
English, Finnish
Responsible organisation:
Faculty of Information Technology
Curriculum periods:
2017-2018, 2018-2019, 2019-2020
Description
Sisältö
Esseesuoritus (kurssikirja + valinnaiset artikkelit) tai lukupiiri (max. 16 opiskelijaa). Kurssikirjana Moderni kognitiotiede + kirjallisuus alla, 5-10 sivun essee kognitiotieteellisestä kysymyksestä vähintään kahteen samaa aihealuetta käsittelevän artikkelin ja kurssikirjan pohjalta. Essee on johdonmukainen teksti (12pt Times New Roman, rv 1,5), jossa opiskelija luonnehtii käytettyjä lähteitä, referoi niiden pääajatukset kriittisesti ja esittää jäsennellysti omat huomionsa. Esseessä käytetään lähdeviitteitä ja se sisältää kirjallisuusluettelon. Valmiit tekstit lähetetään Rebekah Rousille ( rebekah.rousi@jyu.fi ).
Suoritustavat
Essee (5-10s.) TAI
Jokin muu opetusohjelmassa vahvistettava suoritusmuoto.
Learning outcomes
Kurssin jälkeen opiskelijalla on valmiudet ymmärtää ja hyödyntää ihmisen ja teknologian vuorovaikutuksen kannalta keskeisiä kognitiotieteellisiä käsitteitä sekä ongelmanasetteluja.
Study materials
Saariluoma, P., Kamppinen, M. , Hautamäki, A. (toim). (2002). Moderni Kognitiotiede. TAI Thagard, P. (2005). Mind : introduction to cognitive science. Cambridge: MIT Press. Artikkelit (jos ei löytyy yliopiston verkosta tai Google Scholarista pyytä opettajalta):
KOGNITIOTIETEEN HISTORIA
Norman D. A. 1986 Cognitive Engineering. in D. A. Norman and S. W. Draper, eds., User Centered System Design: New Perspectives on Human-Computer Interaction, Lawrence Erlbaum Associates, Hillsdale, N.J., 31-61, 1986.
Carroll J. M. 1997. Human-Computer Interaction: Psychology as a Science of Design. Annu. Rev. Psychol., 48, 61-83.
Chandrasekaran B., Josephson J. R., Benjamins V. R. 1999. What Are Ontologies, And Why Do We Need Them? IEEE Intelligent Systems, Jan/Feb, 20-26.
Anderson, J. R., Bothell, D., Byrne, M. D., Douglass, S., Lebiere, C., & Qin, Y . (2004). An integrated theory of the mind. Psychological Review 111, (4). 1036-1060.
MUISTI
Baddeley A. D., Logie, R. H. 1999. Working Memory: the multiple-component model. In A. Miyake & P. Shah, Models of Working Memory. Cambridge: Cambridge University Press, pp. 28-61.
Ericsson, K.A. & Kintsch, W. 1992. Memory in Comprehension and problem-solving – A long-term working memory. Institute of Cognitive Science Publication 91-13, *** PAGES 1-19***
TEKO ÄLY
Turing A. M. 1950. Computing Machinery and Intelligence. Mind, 59, 433-460.
Newell A., Simon H. A. 1961. Computer Simulation of Human Thinking. Science, 134(3495), 2011-2017.
Dennett D. C. 1984. Cognitive Wheels: The Frame Problem of AI. In C. Hookway (Ed.), Minds, machines and evolution (pp. 129-151). Cambridge: Cambridge University Press.
Gero J. S. 1990. Design Prototypes: A Knowledge Representation Schema for Design. AI Magazine,11(4): 26-36.
Searle J. R. 1990. Is the Brain's Mind a Computer Program? Scientific American, January, 26-31.
Searle J. R. 1980. Minds, Brains, and Programs. Behavioral and Brain Sciences, 3(3), 417-457.
KOGNITIIVINEN KAPASITEETTI, PROSESSOINTI JA KÄYTTÄYTYMINEN
Miller G. A. 1994. The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information. Psychological Review, 101(2), 343-352. (Originally published in 1955.)
Ericsson K. A., Simon H. A. 1980. Verbal Reports as Data. Psychological Review, 87(3), 215-251.
Newell A., Simon H. A. 1976 Computer Science as Empirical Inquiry: Symbols and Search. Communications of the ACM, 19(3), 113-126.
Chomsky N. 1959. A Review of B. F. Skinner's Verbal Behavior. Language, 35(1), 26-58.
KÄYTTÄJÄKOKEMUS JA KÄYTETTÄVYYS
Law E. L-C., Roto V., Hassenzahl M., Vermeeren A. P. O. S., Kort J. 2009 Understanding, Scoping and Defining User eXperience: A Survey Approach. Proceedings of Human Factors in Computing Systems, CHI’09, 719- 728.
Hassenzahl, M., & Tractinsky, N. (2006). User experience-a research agenda. Behaviour & information technology, 25(2), 91-97.
Hassenzahl, M., Diefenbach, S., & Göritz, A. (2010). Needs, affect, and interactive products–Facets of user experience. Interacting with computers, 22(5), 353-362.
Nielsen, J. (1994, April). Usability inspection methods. In Conference companion on Human factors in computing systems (pp. 413-414). ACM.
TAI jokin muu opetusohjelmassa vahvistettava oppimateriaali.
KOGNITIOTIETEEN HISTORIA
Norman D. A. 1986 Cognitive Engineering. in D. A. Norman and S. W. Draper, eds., User Centered System Design: New Perspectives on Human-Computer Interaction, Lawrence Erlbaum Associates, Hillsdale, N.J., 31-61, 1986.
Carroll J. M. 1997. Human-Computer Interaction: Psychology as a Science of Design. Annu. Rev. Psychol., 48, 61-83.
Chandrasekaran B., Josephson J. R., Benjamins V. R. 1999. What Are Ontologies, And Why Do We Need Them? IEEE Intelligent Systems, Jan/Feb, 20-26.
Anderson, J. R., Bothell, D., Byrne, M. D., Douglass, S., Lebiere, C., & Qin, Y . (2004). An integrated theory of the mind. Psychological Review 111, (4). 1036-1060.
MUISTI
Baddeley A. D., Logie, R. H. 1999. Working Memory: the multiple-component model. In A. Miyake & P. Shah, Models of Working Memory. Cambridge: Cambridge University Press, pp. 28-61.
Ericsson, K.A. & Kintsch, W. 1992. Memory in Comprehension and problem-solving – A long-term working memory. Institute of Cognitive Science Publication 91-13, *** PAGES 1-19***
TEKO ÄLY
Turing A. M. 1950. Computing Machinery and Intelligence. Mind, 59, 433-460.
Newell A., Simon H. A. 1961. Computer Simulation of Human Thinking. Science, 134(3495), 2011-2017.
Dennett D. C. 1984. Cognitive Wheels: The Frame Problem of AI. In C. Hookway (Ed.), Minds, machines and evolution (pp. 129-151). Cambridge: Cambridge University Press.
Gero J. S. 1990. Design Prototypes: A Knowledge Representation Schema for Design. AI Magazine,11(4): 26-36.
Searle J. R. 1990. Is the Brain's Mind a Computer Program? Scientific American, January, 26-31.
Searle J. R. 1980. Minds, Brains, and Programs. Behavioral and Brain Sciences, 3(3), 417-457.
KOGNITIIVINEN KAPASITEETTI, PROSESSOINTI JA KÄYTTÄYTYMINEN
Miller G. A. 1994. The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information. Psychological Review, 101(2), 343-352. (Originally published in 1955.)
Ericsson K. A., Simon H. A. 1980. Verbal Reports as Data. Psychological Review, 87(3), 215-251.
Newell A., Simon H. A. 1976 Computer Science as Empirical Inquiry: Symbols and Search. Communications of the ACM, 19(3), 113-126.
Chomsky N. 1959. A Review of B. F. Skinner's Verbal Behavior. Language, 35(1), 26-58.
KÄYTTÄJÄKOKEMUS JA KÄYTETTÄVYYS
Law E. L-C., Roto V., Hassenzahl M., Vermeeren A. P. O. S., Kort J. 2009 Understanding, Scoping and Defining User eXperience: A Survey Approach. Proceedings of Human Factors in Computing Systems, CHI’09, 719- 728.
Hassenzahl, M., & Tractinsky, N. (2006). User experience-a research agenda. Behaviour & information technology, 25(2), 91-97.
Hassenzahl, M., Diefenbach, S., & Göritz, A. (2010). Needs, affect, and interactive products–Facets of user experience. Interacting with computers, 22(5), 353-362.
Nielsen, J. (1994, April). Usability inspection methods. In Conference companion on Human factors in computing systems (pp. 413-414). ACM.
TAI jokin muu opetusohjelmassa vahvistettava oppimateriaali.
Completion methods
Method 1
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